This is a possible reference to the "Exploding Scientist" random encounter in Fallout 3. Mirelurks occasionally scuttle around and ambush you. Removed DLC and Unofficial Fallout 4 Patch dependency. Check the leader's corpse for a note. Unless you arrive and make a noise. An irradiated dame hopes you have some RadAway. After reading the note, the unmarked quest "Pick up the item" will begin and a marker will appear on the Pip-Boy map indicating the cache. If reassigned to a different settlement, they may still be involved in radiant quests from the original settlement, hiking back so they can be talked to, to pick up the quest. Occasionally, the Sole Survivor will witness a preacher and three settlers gathered around a fourth buried settler. Usually badly. Inside the refrigerator is a random gun, some caps, and matching ammo. A dead raider or two have some strange paste on them. One meets a hostile Skrap Rat and her group of scavengers. If anyone knows the whereabouts of Larry, last seen heading to a Commonwealth Vault, please inform the Documentation Department. Population Demand: 20. Fallout 3 Gameplay Walkthrough - The wasteland merchant is a dying man in a random encounter in the Capital Wasteland in 2277. Two bloodbugs sitting on the body of a dead brahmin, sucking his blood, or two bloodbugs soaring above the body, or three bloodbugs over the body of a radstag. There are some conditions such as ‘Minimum Population’ which must be met in order to recruit some. Like Larry, you will have to stick to the roads to spot him, but unlike other settlers you might come across, he is easy to spot since he wears a BOS uniform. A non-hostile mongrel or attack dog can be encountered anywhere in the Commonwealth. While wandering, the Sole Survivor may come across a little girl, Kat, and her sentry bot guardian, Gus. Refusing to pay up or sprinting past them will cause the raiders/Gunners to turn hostile and attack. Several frag mines, compactly lying and which can be neutralized. I can avoid saving Ada, but I do want the road goggles :(. Holt Combes If spoken to, he will helpfully mark the Atom Cats garage on the Sole Survivor's map, then walk off. There are also traveling merchants who can be found around the Commonwealth. You can help, This article is too short to provide more than rudimentary information about the subject. You meet Ron Staples during Random Encounter: Time to Party. Just a bunch of scavengers fighting a losing battle against a few Protectrons with maybe a Mr. If the Institute is still active and the Railroad quest Boston After Dark has not been completed, the Sole Survivor may spot a male synth, Timothy, who is wearing an Institute jumper. You meet during Smiling Larry Random Encounter: Smiling Larry. An Eyebot still outputs prewar advertising. Caution, flammable. The settler may or may not be under attack, but once the settler is safe, the player character can assign the settler to a settlement. They will thank them, and if talked to again, will say that they just need to rest for a bit longer before moving on. The Survivor may randomly encounter a drug dealer. Diplomatic relations are strained to nonexistent. If commanded using the workshop, he will obey but as soon as the workshop is closed, he will run back towards the same fixed spot he stopped at when first reaching Sanctuary Hills. The robot is also capable of killing the raiders that sometimes randomly spawn once a week in front of the Drumlin Diner during their route to Drumlin Diner as well. Population Demand: N/A. This guide details the locations of all these Special Merchants that you can hire: The Scribe — Armor Specialist You spot a synth in Institute janitorial attire who requests the location of Bunker Hill. While wandering the Commonwealth, the Sole Survivor may come across three dead raiders in what appears to be a failed intervention. Kicked out of the Institute? Starting at 1000, you can persuade them down to 500, 400 and 350. Starting at 2000, you can persuade them down to 1,000, 500 and 400. Often they will come into conflict with raiders, super mutants, deathclaws, or even Gunners. A parched chap hopes you have some water. After saving Ada, almost EVERY encounter is Rust Devils! Alternatively, the Sole Survivor can simply attack one of the Arts. A wandering doctor has finished treating a patient. This encounter does not add Bunker Hill's icon to the Pip-Boy map, but if you catch up to Jules after saving him and talk to him twice, he'll give you a variable, but small, amount of caps. If you own a settlement with a workshop, you may chance upon this trader. The Sole Survivor can sometimes stumble across a pack of named feral ghouls. So there are random encounter recruitable merchants in the Commonwealth so I was wondering which should I travel to have a better chance to meet them while they are travelling. Post Comment . Do note that not all of these will come easy and join you. However, you can only encounter the Minutemen fighting the members of a major faction if the faction attacking is enemies with you. He carries Gruel's list. The random encounters in Fallout 2 are determined by the player's location on the worldmap, his level and global variables governing it and finally, the chances of encountering one, stored in WORLDMAP.TXT.They can be everything, from a number of molerats foraging in the area, through a press gang to and including merchant caravans. Some chancer appears asking for a donation to the Minutemen. In this encounter, you'll find a merchant surrounded by several armed guards. Since the game came out, I've been trying to get all the level 4 merchants. The trader can be recruited if the level 3 weapons emporium has been unlocked, and more than 30 settlers are in the settlement (includes those living in settlements connected to the one you are sending him to). There is a card upon these a few dead raiders, and it leads the Sole Survivor to Pickman Gallery. As the raiders/Gunners will follow the Sole Survivor in order to speak to them, they can be lured into an ambush with nearby monsters or other hostiles. Coincidentally, the travelling merchant Trashcan Carla also happens to be there.But when I try to talk to her, I don't get any dialogue option to invite her to my settlement. Gutsy attempting to enforce a mandatory curfew created by Provisional Governor Graham. Expert merchants are special characters who can be recruited for a settlement to man each type of store. Dreth, an old woman, an itinerant merchant. If not, expect hostility. Also, if you have luck 7 or more, you get an additional option labeled: "Will you comply" by repeating the "Will you comply?" Gutsy will state that you have failed to identify yourself properly and will become hostile. Smiling Larry is a vendor that can be encountered in the Commonwealth in 2287. 0. She is guarded by two mercenaries, neutral with respect to the Survivor. Expect two Brotherhood of Steel soldiers, or a soldier and a scribe, to be dropped off. Some Lunatic with a sniper rifle enjoys shooting up the location you're entering. They immediately turn hostile afterward. As evidenced by the mines, these mole rats may have come from Kendall Parking. Freeing the prisoner will mark the location of Vault 81 on the Sole Survivor's Pip-Boy. Three Raiders are trying to extract a toll from some farmers. A yellow colored sports car Rocket 69 with two feral ghouls waiting in an ambush. A victorious raiding party of greenskins return with a victim. Convincing him to sell the dog will allow it to be sent to a settlement, granting that settlement +5 to Defense. He has an note regarding the Vault in person. The same can happen with a random patrol you find wandering the wastes. One meets a Protectron holding a Wattz flyer note. You're stopped and asked to help out in Goodneighbor. So naturally I need to collect them all. While traversing the wasteland, the Sole Survivor may encounter a man named Gene. These topics can vary from the duo getting a dog, the death of his wife, and if Charlie can sleep with a light on that night. He will ask the Sole Survivor to provide him the location of Bunker Hill. If you sided with Lorenzo Cabot, you'll find him investigating dead ghouls. He will become hostile if the player character follows him into the bunker. Level 4 Workshop Merchants¶ Merchant Category Required Store Min Population Notes; The Scribe: Armor: Armor Emporium: 10: Met during Random Encounter "Workshop Armor Vendor". Two brawling and sinewy animal mutations take a distinct dislike for one another. If you have completed the quest Last Voyage of the U.S.S. This section is needed but has not been written yet. A very difficult speech check can convince the kneeling Art to admit to being a synth, at which point he will encourage the Sole Survivor to assist him in killing the real Art. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Farming level 4 merchant random encounter issue". Ann Hargraves : Clothing: Clothing Emporium-Found in Vault 81. Appropriate Store: Trading Emporium Ralph Jones." Chance of random encounter is always 100%, and cooldown period is always 0. This may also be a reference to the decision of the Massachusetts Superior Court White City Shopping Ctr., LP v. PR Rests. Offer him some if you're a kindhearted type. Let the Sole Survivor will witness a fracas to turn hostile and attack inside and see what you a. 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